![]() The one people usually talk about is the second edition. So, short tangent first, there's a first edition of the board game, from before Fantasy Flight was a thing. So how does the original board game version compare? Sometimes, you have to spend everything for a roll you can't afford to fail, and other times you spent too many resources for a roll that could have just been redone with 1 out of 3 of your actions. the punishment for failure and the current cost of gathering resources. The Arkham Horror Card Game basically plays a lot like a tabletop game, like DnD, where you have unique powers to contribute for the team, but have very limited resources to utilize those powers, and most of the general strategy boils down to estimating the odds vs. ![]() I could always buy more scenarios, but that feels like throwing more money at the problem that another game wouldn't have to deal with (as other card/board games can create random scenarios). The scenarios are mostly defined by what scenario cards you have (which are generally very rigid), and replaying the same 3 scenarios can get kinda dull. ![]() It has a lot of choices you have to make each turn (a lot of risk/reward decision-making, and 3 actions per round means lots of potential strategy), and it regularly rewards teamwork.īut it does seem kinda limited. Turn ends, still engaged with enemy, another enemy jumps in and kills you). 1st Action: Engages with enemy, 2nd: Try to Evade, but fail. It plays like an RPG, it has a lot of mechanics that feel exactly like a horror movie should ("I'll head over here and distract them so they don't attack you".
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